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[Freeciv-Dev] Re: (PR#8811) use equiv_range for wonder range
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[Freeciv-Dev] Re: (PR#8811) use equiv_range for wonder range

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Subject: [Freeciv-Dev] Re: (PR#8811) use equiv_range for wonder range
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 23 May 2004 11:33:42 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8811 >

Vasco Alexandre da Silva Costa wrote:

> I have been meaning to ask you people if you think it is important for a
> Wonder to contain effects with different target city ranges or not. For
> e.g. a Wonder that has an effect that targets all player cities and
> another that targets all island cities.
> My present effects code does not allow this, as I meant to reuse as much
> of the pre-existing structure as possible (the original code does not
> support this either). Since nothing in the Civ1/2/Freeciv rulesets
> actually requires it and I haven't yet seen anything in SMAC or Civ3
> that did so yet, I did not consider this worthwhile to implement, but
> you people may feel otherwise.

Us people wonder how this applies to Apollo, which has one player effect 
(sort of) and one world effect (sort of).

jason




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