[Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain pl
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[Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles. |
From: |
"Marcelo Burda" <mburda@xxxxxxxxx> |
Date: |
Sun, 23 May 2004 00:36:33 -0700 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=8624 >
Le dim 23/05/2004 à 01:20, Jason Short a écrit :
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8624 >
>
> 1. There's no need for is_singular_map_pos to be inline. Just make it
> a regular function in map.c. (Did I say differently before? I hope not...)
you never say a this but you are right.
>
> 2. Clima isn't an english word. I guess it's French or Flemish? What
> can we call this function in english? Or maybe we can invent a new term
> (at least that way it's unique), but in that case we have to make sure
> it's well defined.
french-spanish clima is translated to climates/climes, you think
temperature is best?
>
> 3. This code:
>
> + x_2 = NATURAL_WIDTH / 2 - 1 + NATURAL_WIDTH % 2;
>
> isn't it the same as (NATURAL_WIDTH - 1) / 2?
Yes
> Also x_2 is not a good
> name. And, don't you want x_2 = (NATURAL_WIDTH + 1) / 2 so that when
> you divide by x_2 later you never get a value over 1?
never.
>
> 4. Be careful with your use of float values. For instance in this code:
>
> + if (x + y > 1) {
>
> I think it's better to have (x + y > 1.0) to make sure (and clear to the
> reader) that everything is treated as a float.
>
ok
> 5.
>
> + return 150 * (x * x * y + x * y * y) - 50 * (x * x * x + y * y * y) +
> + 150 * (x * x + y * y);
>
> This needs some explanation. Does this come from the Pierce projection?
>
This is symplt a mathematical equation to make poles as 2 separate
cercles and equator whit a shape of squere, this whit a area
proportionality.
i am create it to be exatly i want.
> 6. rand_clima_map_pos should use rand_map_pos_filtered.
>
i ll see
> 7. In near_singulararity, where does the value 2 come from? Should
> this be MAP_CITY_RADIUS?
>
yes
> 8. In this code:
>
> - if (has_poles && nat_y > map.ysize * 42 / 100
> - && nat_y < map.ysize * 58 / 100 && myrand(100) > 50) {
> + if (T > 42 && T < 58 && myrand(100) > 50) {
>
> I think it is wrong. T == 100 at the equator, right? So the check you
> want is T > 84. I think there's a similar error in the creation of forests.
Oops, yes, i was no so happy of forest and i no understan why? :-) now
yes
>
> 9. In this code:
>
> - if (adjacent_river_tiles4(x, y) != 0||
> - adjacent_ocean_tiles4(x, y) != 0) {
> + if (adjacent_river_tiles4(x, y) != 0 ||
> + adjacent_ocean_tiles4(x, y) != 0 ||
> + (map_get_terrain(x, y) == T_ARCTIC
> + && map_clima(x, y) < 8)) { /*rivers end at poles */
>
> why? And can you avoid the reference to T_ARCTIC here?
simply there is not posible to make big rivers on poles, i can define a
class of tiles ice and chek for it to make rivers end at poles, ice is
water.
if i avoid this very long rivers are create on circle poles, and the
number of rivers on land is reduced, very bad!
>
> 10. assign_poles_numbers is really not good! It's not clear at all
> that this doesn't enter an infinite loop.
yes it is clear, you never get a infinite loop! ;-)
but now a can delete it, we no more reserve numer 1 and 2 to poles
>
> 11. I'm not sure that separatepoles is handled rigorously. If you have
> a sufficiently small map I suspect there is some chance that the
> separation will not be sufficient. But maybe this is acceptable or
> unavoidable.
>
i think it is acceptables now, if poles touch a continent this is no
more a problem to locate start places.
gene 5 make it good gene 1 some times make it a litle bad i need to tune
it a litle more. for gene 2-4 this are all the time make as separate
island.
i am tested it for map of size 1 whit not big problem. (using Size and
Ratio patch)
> 12. For flat-earth maps I don't think it's good to assume poles on just
> one end. IMO it would be better to just assume there are no climate
> differences in the map. Perhaps this is a question for the design board.
>
A use the has_pole option as a !all-temperate map option, if you like it
we can add a server option.
A one-poles and !separatepoles flat map make nice maps, as a europa, or
asia map. but 2 poles are very bad! 2 poles and no wraps is very ugly
concept.
A one-pole and separatepoles is a less interestig gameplay.
> 13. The poles are very large. Particularly in the standard case it's
> just wasteful to put lots of arctic tiles up there. I'm really not sure
> what to do about this.
mmmm poles are 20%, we can reduce it to 10%(or less) if separate poles
option is actived for clasical topologies, the poles are less
interesting in clasical topos spetialy when separated.
for circle poles i think we can make somethig interesting, spetial
wonders as "Scott voayage" to reduce lost danger, create spetialist
civilizations than can expand on these climes. probably we can whait a
litle befor reduce poles less than a 20% exept for the separatepoles
classic topos
> Finally, make sure you test it out with all generators.
>
> There may be more but I think this is okay for now :-). Your design is
> good but there's still a lot of work to be done. But this is really
> true of any code that tries to change mapgen. The current mapgen code
> is so non-extensible it's hard to add anything to it without rewriting a
> lot of it.
yes :-S
>
> jason
>
thx for your coments
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., (continued)
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Marcelo Burda, 2004/05/07
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Jason Short, 2004/05/07
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Marcelo Burda, 2004/05/07
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Jason Short, 2004/05/07
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Marcelo Burda, 2004/05/07
- [Freeciv-Dev] (PR#8624) New clima function to best handle terrain place, used to place poles., Jason Short, 2004/05/12
- [Freeciv-Dev] (PR#8624) New clima function to best handle terrain place, used to place poles., Marcelo Burda, 2004/05/12
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Marcelo Burda, 2004/05/22
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Jason Short, 2004/05/22
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Jason Short, 2004/05/22
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles.,
Marcelo Burda <=
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Jason Short, 2004/05/23
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Marcelo Burda, 2004/05/23
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Marcelo Burda, 2004/05/23
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Marcelo Burda, 2004/05/24
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Marcelo Burda, 2004/05/25
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Marcelo Burda, 2004/05/26
- [Freeciv-Dev] (PR#8624) New clima function to best handle terrain place, used to place poles., Jason Short, 2004/05/27
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Marcelo Burda, 2004/05/27
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Marcelo Burda, 2004/05/27
- [Freeciv-Dev] (PR#8624) New clima function to best handle terrain place, used to place poles., Jason Short, 2004/05/27
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