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[Freeciv-Dev] Re: (PR#8606) Some adjustments for buildings.ruleset
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[Freeciv-Dev] Re: (PR#8606) Some adjustments for buildings.ruleset

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#8606) Some adjustments for buildings.ruleset
From: "imbaczek@xxxxxxxxxxxxxx" <imbaczek@xxxxxxxxxxxxxx>
Date: Wed, 28 Apr 2004 07:36:55 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8606 >

On 2004-04-28 you wrote:

> When it comes to the rules, I am a bit of a wary conversative. It is easy
> to make poor decisions whose ramnifications we cannot easily see until
> much later. So I do not a single, radical changes to destroy ICS or
> smallpox. I want a series of smaller changes that make other strategies
> viable.

Too conservative, perhaps. Small changes won't work, and any small
change that brings more power to largepox strategies won't be
considered as small by anybody.

IMHO there's no point in tweaking the rules, as they are simply
broken; a complete and thorough redesing will be needed to achieve
balance. One way to do this would be through increasing costs of units
and making them dependant on buildings, so an ICS-er could build lots
of small units which would be easly blown away by one powerful unit of
a largepoxer. I also think that a rethink of trade/science system would
be exceptionally welcome, but I have no ideas how it could look.

-- 
{ Marek Baczyński :: UIN 57114871 :: GG 161671 :: JID imbaczek@xxxxxxxxxxxxx  }
{ http://www.vlo.ids.gda.pl/ | imbaczek at poczta fm | http://www.promode.org }
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