Complete.Org: Mailing Lists: Archives: freeciv-dev: April 2004:
[Freeciv-Dev] Re: (PR#8606) Some adjustments for buildings.ruleset
Home

[Freeciv-Dev] Re: (PR#8606) Some adjustments for buildings.ruleset

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#8606) Some adjustments for buildings.ruleset
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Tue, 27 Apr 2004 12:40:39 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8606 >

On Tue, Apr 27, 2004 at 11:05:23AM -0700, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8606 >
> 
> On Tue, Apr 27, 2004 at 09:30:43AM -0700, Jason Short wrote:
> > 
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=8606 >
> > 
> > Per I. Mathisen wrote:
> > > <URL: http://rt.freeciv.org/Ticket/Display.html?id=8606 >
> > > 
> > > Patch #1: Reduce all building costs by approx. 30% (not including wonders
> > > and space items). Also reduce upkeep on marketplace, bank and stock
> > > exchange by one. This to make it more attractive to build city
> > > improvements.
> > > 
> > > Patch #2: Make some single-city, quickly-obsoleted and/or rarely built
> > > wonders much cheaper. Colossus 200 -> 100. Copernicus 300 -> 200. Newton
> > > 400 -> 300. Richard 300 -> 150. Oracle 300 -> 100. Shakespeare 300 -> 200.
> > > 
> > > Comments?

> > In Freeciv currently, the game advances much faster than "real life". 

I fully agree. AFAIK teams are the cause.

> It is really hard balance the building costs, the best way is to compute
> how big is the gain from it for a special way to play the game.
> 
> Colossus only helps until flight, it was an early wonder (BC), it helps only
> for 1 city.
> 
> 100 shields equals 400 gold, with a size 8 city you get 8 additional
> trade. Without additional buildings you need 50 rounds to get back the
> investment.
> 
> Think it is ok to reduce the cost for the Colossus.
> 
> Copernicus and Newtown help until the end of the world. But only for
> tech. Think for size 8 cities it is better to use the produciton to
> build traderoutes instead of the wonder. Perhaps for bigger cities the
> gain is positive.
> 
> Shakespeare Theatre reduces the unhappines from the people, you need ~1
> entertainer for 3 people + you don't need temple, colosseum, cathedral
> (40+100+120) = 260 think making it cheaper than 300 isn't a good idea.
> 
> Richards has a to short time with use, think changing the obsolete by to
> a later tech would be a better idea.
> 
> In general i think we should try to make the cities bigger and less
> dense (increasing settlercost with every build city) and bigger
> city-radius then more onecity-wonders would be built.

I wonder how far it is possible to compute this in a more formal way
with gen-eff. I don't expect a really formal way but some basic model.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  This message has been ROT-13 encrypted twice for extra security.




[Prev in Thread] Current Thread [Next in Thread]