[Freeciv-Dev] Re: (PR#8606) Some adjustments for buildings.ruleset
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8606 >
Per I. Mathisen wrote:
> On Tue, 27 Apr 2004, Thomas Strub wrote:
>
>>On Tue, Apr 27, 2004 at 09:30:43AM -0700, Jason Short wrote:
>>
>>>In Freeciv currently, the game advances much faster than "real life".
>>>Under this patch that will be even more true.
>
>
> Well, _that_ is easy to change. Just increase research cost, or change the
> research cost model.
How about inceasing the year/turn ratio. This way the default rules
will continue to work but people looking at the year won't think it's
rediculous.
I'm not sure how ruleset-based this is, though. There was a
gen-calendar patch but I don't know if it was completed.
>>>I'm also in favor of having units require specific buildings to be
>>>built.
>
>
> Yes, this is a possibility. It is a good game mechanic, tried and tested
> in many other games. However, I've tried several times to come up with a
> good ruleset doing this. I think we must change buildings.ruleset somewhat
> to accomodate such a model, so that the buildings required logically match
> the units.
Also advanced buildings should require other buildings.
>>Shakespeare Theatre reduces the unhappines from the people, you need ~1
>>entertainer for 3 people + you don't need temple, colosseum, cathedral
>>(40+100+120) = 260 think making it cheaper than 300 isn't a good idea.
>
>
> You can only build one of these, it is on a first-come basis, and it is
> something you will have to build instead of another wonder. So I think the
> suggested price is fair enough. Do people build Shakespeare's now?
Remember that you're plan was to decrease the cost for these other
buildings.
jason
- [Freeciv-Dev] Re: (PR#8606) Some adjustments for buildings.ruleset, Per I. Mathisen, 2004/04/27
- [Freeciv-Dev] Re: (PR#8606) Some adjustments for buildings.ruleset, Jason Short, 2004/04/27
- [Freeciv-Dev] Re: (PR#8606) Some adjustments for buildings.ruleset, ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/04/27
- [Freeciv-Dev] Re: (PR#8606) Some adjustments for buildings.ruleset, Raimar Falke, 2004/04/27
- [Freeciv-Dev] Re: (PR#8606) Some adjustments for buildings.ruleset, Per I. Mathisen, 2004/04/28
- [Freeciv-Dev] Re: (PR#8606) Some adjustments for buildings.ruleset, Raimar Falke, 2004/04/28
- [Freeciv-Dev] Re: (PR#8606) Some adjustments for buildings.ruleset, imbaczek@xxxxxxxxxxxxxx, 2004/04/28
- [Freeciv-Dev] Re: (PR#8606) Some adjustments for buildings.ruleset,
Jason Short <=
- [Freeciv-Dev] Re: (PR#8606) Some adjustments for buildings.ruleset, Josh Cogliati, 2004/04/28
- [Freeciv-Dev] Re: (PR#8606) Some adjustments for buildings.ruleset, imbaczek@xxxxxxxxxxxxxx, 2004/04/29
- [Freeciv-Dev] Re: Some adjustments for buildings.ruleset, Marko Lindqvist, 2004/04/27
- [Freeciv-Dev] Re: Some adjustments for buildings.ruleset, Jordi Negrevernis i Font, 2004/04/27
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