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[Freeciv-Dev] Re: (PR#8608) tall terrain
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[Freeciv-Dev] Re: (PR#8608) tall terrain

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#8608) tall terrain
From: "andrearo@xxxxxxxxxxxx" <andrearo@xxxxxxxxxxxx>
Date: Wed, 28 Apr 2004 07:48:27 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8608 >

Tall terrain is one of the features needed to make "isometric heightmaps"
work in Freeciv. - It's like the maps in Transport Tycoon. I made a
prototype for this some time ago, but there were some things I just could not 
get right.

Here's what such a map looks like:
http://www.stud.ntnu.no/~andrearo/IsoMap_TestMap1.gif
And a tileset: http://www.stud.ntnu.no/~andrearo/IsoMap_Tiles.gif

So this tall terrain patch, (and some patches for choosing the terrain
sprite based upon the calculated height of the tile (eg. distance from
water + some randomness) would make such maps possible.  - Just some thing
I thought would be cool :)

Andreas Røsdal









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