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[Freeciv-Dev] Re: (PR#8608) tall terrain
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[Freeciv-Dev] Re: (PR#8608) tall terrain

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#8608) tall terrain
From: "Vasco Alexandre da Silva Costa" <vasc@xxxxxxxxxxxxxx>
Date: Wed, 28 Apr 2004 14:35:24 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8608 >

On Wed, 28 Apr 2004, andrearo@xxxxxxxxxxxx wrote:

>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8608 >
>
> Tall terrain is one of the features needed to make "isometric heightmaps"
> work in Freeciv. - It's like the maps in Transport Tycoon. I made a
> prototype for this some time ago, but there were some things I just could not 
> get right.
>
> Here's what such a map looks like:
> http://www.stud.ntnu.no/~andrearo/IsoMap_TestMap1.gif
> And a tileset: http://www.stud.ntnu.no/~andrearo/IsoMap_Tiles.gif
>
> So this tall terrain patch, (and some patches for choosing the terrain
> sprite based upon the calculated height of the tile (eg. distance from
> water + some randomness) would make such maps possible.  - Just some thing
> I thought would be cool :)

This looks really nice. SMAC has terrain height as well:
http://www.lokigames.com/products/smac/_img/shots/smac4.jpg

---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa






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