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[Freeciv-Dev] Re: (PR#7324) orders and AI goto conflict
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[Freeciv-Dev] Re: (PR#7324) orders and AI goto conflict

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx, matusik_s@xxxxx
Subject: [Freeciv-Dev] Re: (PR#7324) orders and AI goto conflict
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Thu, 29 Jan 2004 01:55:23 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7324 >

On Wed, Jan 28, 2004 at 06:38:10PM -0800, Gregory Richards wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7324 >
> 
> > ... 
> >  
> > Either an assertion 
> >  
> >   assert(ai_role_unit(...) == AIUNIT_NONE); 
> >  
> > or a check 
> >  
> >   ai_set_role_unit(..., AIUNIT_NONE); 
> >  
> > should be added to handle_unit_orders, eventually. 
> >  
> > jason 
> >  
> >  
> Done.  Used ai_unit_set_role. 

While I agree with the ai_set_role_unit(..., AIUNIT_NONE) fix I don't
like the "human orders" thing. Why are orders limited to the human/the
client? Or why has the server ai no use for orders?

        Raimar

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