[Freeciv-Dev] Re: (PR#7324) orders and AI goto conflict
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7324 >
On Wed, Jan 28, 2004 at 06:38:10PM -0800, Gregory Richards wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7324 >
>
> > ...
> >
> > Either an assertion
> >
> > assert(ai_role_unit(...) == AIUNIT_NONE);
> >
> > or a check
> >
> > ai_set_role_unit(..., AIUNIT_NONE);
> >
> > should be added to handle_unit_orders, eventually.
> >
> > jason
> >
> >
> Done. Used ai_unit_set_role.
While I agree with the ai_set_role_unit(..., AIUNIT_NONE) fix I don't
like the "human orders" thing. Why are orders limited to the human/the
client? Or why has the server ai no use for orders?
Raimar
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