[Freeciv-Dev] Re: (PR#7324) orders and AI goto conflict
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=7324 >
Gregory Berkolaiko wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7324 >
>
> On Tue, 27 Jan 2004, Jason Short wrote:
>
>
>><URL: http://rt.freeciv.org/Ticket/Display.html?id=7324 >
>>
>>>[glip - Tue Jan 27 23:27:00 2004]:
>>>
>>>On Mon, 26 Jan 2004, Guest wrote:
>>>
>>>
>>>><URL: http://rt.freeciv.org/Ticket/Display.html?id=7324 >
>>>>
>>>>Here's another possible (but as of yet, untested) patch.
>>>
>>>From debugging perspective I would prefer that human has precedence. But
>>>it has to be done cleanly via ai_new_role or what is this function's
>>>name...
>>
>>I don't understand this. When the unit is given the orders it must have
>>no AI role.
>
>
> Does it not? What if I am watching AI and then try to move trireme out of
> the city to see what the AI will do. The trireme might have some stupid
> role like DEFEND_HOME. I want my order to overwrite it.
Well, you're the AI expert. But I thought when the player activated the
unit it would be idled and the role would be removed.
jason
|
|