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[Freeciv-Dev] Re: (PR#7324) orders and AI goto conflict
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[Freeciv-Dev] Re: (PR#7324) orders and AI goto conflict

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx, matusik_s@xxxxx
Subject: [Freeciv-Dev] Re: (PR#7324) orders and AI goto conflict
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxxx>
Date: Wed, 28 Jan 2004 13:03:03 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7324 >

On Wed, 28 Jan 2004, Jason Short wrote:

> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7324 >
> 
> Gregory Berkolaiko wrote:
>
> > Does it not?  What if I am watching AI and then try to move trireme out of 
> > the city to see what the AI will do.  The trireme might have some stupid 
> > role like DEFEND_HOME.  I want my order to overwrite it.
> 
> Well, you're the AI expert.  But I thought when the player activated the 
> unit it would be idled and the role would be removed.

Sounds logical, so probably true.

G.




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