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[Freeciv-Dev] Re: (PR#7324) orders and AI goto conflict
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[Freeciv-Dev] Re: (PR#7324) orders and AI goto conflict

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7324) orders and AI goto conflict
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxxx>
Date: Tue, 27 Jan 2004 15:27:01 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7324 >

On Mon, 26 Jan 2004, Guest wrote:

> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7324 >
> 
> Here's another possible (but as of yet, untested) patch. 

From debugging perspective I would prefer that human has precedence.  But 
it has to be done cleanly via ai_new_role or what is this function's 
name...

G.





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