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[Freeciv-Dev] Re: (PR#7324) orders and AI goto conflict
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[Freeciv-Dev] Re: (PR#7324) orders and AI goto conflict

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx, matusik_s@xxxxx
Subject: [Freeciv-Dev] Re: (PR#7324) orders and AI goto conflict
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxxx>
Date: Wed, 28 Jan 2004 12:55:30 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7324 >

On Tue, 27 Jan 2004, Jason Short wrote:

> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7324 >
> 
> > [glip - Tue Jan 27 23:27:00 2004]:
> > 
> > On Mon, 26 Jan 2004, Guest wrote:
> > 
> > > <URL: http://rt.freeciv.org/Ticket/Display.html?id=7324 >
> > > 
> > > Here's another possible (but as of yet, untested) patch. 
> > 
> > From debugging perspective I would prefer that human has precedence.  But 
> > it has to be done cleanly via ai_new_role or what is this function's 
> > name...
> 
> I don't understand this.  When the unit is given the orders it must have
> no AI role.

Does it not?  What if I am watching AI and then try to move trireme out of 
the city to see what the AI will do.  The trireme might have some stupid 
role like DEFEND_HOME.  I want my order to overwrite it.

Mind you, this is not a big deal, so don't break your necks over my 
request.

G.




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