[Freeciv-Dev] Re: (PR#7324) orders and AI goto conflict
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7324 >
On Tue, 27 Jan 2004, Jason Short wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7324 >
>
> > [glip - Tue Jan 27 23:27:00 2004]:
> >
> > On Mon, 26 Jan 2004, Guest wrote:
> >
> > > <URL: http://rt.freeciv.org/Ticket/Display.html?id=7324 >
> > >
> > > Here's another possible (but as of yet, untested) patch.
> >
> > From debugging perspective I would prefer that human has precedence. But
> > it has to be done cleanly via ai_new_role or what is this function's
> > name...
>
> I don't understand this. When the unit is given the orders it must have
> no AI role.
Does it not? What if I am watching AI and then try to move trireme out of
the city to see what the AI will do. The trireme might have some stupid
role like DEFEND_HOME. I want my order to overwrite it.
Mind you, this is not a big deal, so don't break your necks over my
request.
G.
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