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[Freeciv-Dev] Re: (PR#6127) [Bug] Units can have more MPs than their mov
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[Freeciv-Dev] Re: (PR#6127) [Bug] Units can have more MPs than their mov

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To: Gregory.Berkolaiko@xxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6127) [Bug] Units can have more MPs than their move rate.
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Thu, 29 Jan 2004 01:52:09 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6127 >

On Tue, Jan 27, 2004 at 09:46:16PM -0800, Jason Short wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6127 >
> 
> > [glip - Wed Sep 10 15:14:21 2003]:
> > 
> > This happens rather often due to wonderous effects.
> > Examples:
> > 
> > 1. A player gets a ship by bribe, inheritance, incitement or diplomacy 
> > (the last two -- with a city) from a player with Magellan.
> > 
> > 2. A player loses his Magellan city to another player
> > 
> > The former can be fixed by the attached patch.  The latter is very
> hard to 
> > fix.
> 
> This bug is still in effect, right?

I don't think it is a bug. It is a feature.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Like the ad says, at 300 dpi you can tell she's wearing a
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