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[Freeciv-Dev] Re: (PR#6127) [Bug] Units can have more MPs than their mov
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[Freeciv-Dev] Re: (PR#6127) [Bug] Units can have more MPs than their mov

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To: Gregory.Berkolaiko@xxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6127) [Bug] Units can have more MPs than their move rate.
From: "ue80@xxxxxxxxxxxxxxxxxxxxx" <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 28 Jan 2004 01:42:17 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6127 >

On Tue, Jan 27, 2004 at 09:46:16PM -0800, Jason Short wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6127 >
> 
> > [glip - Wed Sep 10 15:14:21 2003]:
> > 
> > This happens rather often due to wonderous effects.
> > Examples:
> > 
> > 1. A player gets a ship by bribe, inheritance, incitement or diplomacy 
> > (the last two -- with a city) from a player with Magellan.
> > 
> > 2. A player loses his Magellan city to another player
> > 
> > The former can be fixed by the attached patch.  The latter is very
> hard to 
> > fix.
> 
> This bug is still in effect, right?

Think so,

but perhaps this could be made as effect. All units from nation get that
when you build that. Get that tech. And you get it at the time when you
get the building/tech. And you lose it when you lose the tech/building.

Something like that happens when losing the palace with the spaceship.

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.




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