[Freeciv-Dev] Re: (PR#6970) Wishlist: tririemes lost near arctic
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> Hmm, this may not be the best time to mention this, but this should
> really be done by creating a new type of ocean (coastal versus deep
> ocean) instead....
> jason
Would a special type of barbarian unit (storms/icebergs) that only appear
at ocean squares near the poles be another way to solve this?
The iceberg/storm units should have a moderate attack/def value and be destroyed
after 'combat'. An iceberg unit could appear at random, 'bump' into a nearby
ship. Depending on the attack/defense values the ship would survive the
collusion.
A set of units that represents the weather elements would be a fun (didn't
SMAC have something similar?) feature.
Cheers
Thomas (CapTVK)
- [Freeciv-Dev] Re: (PR#6970) Wishlist: tririemes lost near arctic, Jason Short, 2004/01/06
- [Freeciv-Dev] (PR#6970) Wishlist: tririemes lost near arctic, Marcelo Burda, 2004/01/06
- [Freeciv-Dev] Re: (PR#6970) Wishlist: tririemes lost near arctic, Jason Short, 2004/01/06
- [Freeciv-Dev] Re: (PR#6970) tririemes lost near arctic and units on arctics, Marcelo Burda, 2004/01/08
- [Freeciv-Dev] (PR#6970) Wishlist: tririemes lost near arctic, Jason Short, 2004/01/17
- [Freeciv-Dev] Re: (PR#6970) Wishlist: tririemes lost near arctic, Marcelo Burda, 2004/01/17
- [Freeciv-Dev] Re: (PR#6970) Wishlist: tririemes lost near arctic, Marcelo Burda, 2004/01/18
- [Freeciv-Dev] Re: (PR#6970) Wishlist: tririemes lost near arctic, Marcelo Burda, 2004/01/18
- [Freeciv-Dev] Re: (PR#6970) Wishlist: tririemes lost near arctic, Jason Short, 2004/01/18
- [Freeciv-Dev] Re: (PR#6970) Wishlist: tririemes lost near arctic, Marcelo Burda, 2004/01/18
- [Freeciv-Dev] Re: (PR#6970) Wishlist: tririemes lost near arctic,
CapTVK <=
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