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[Freeciv-Dev] Re: (PR#6970) Wishlist: tririemes lost near arctic
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[Freeciv-Dev] Re: (PR#6970) Wishlist: tririemes lost near arctic

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Subject: [Freeciv-Dev] Re: (PR#6970) Wishlist: tririemes lost near arctic
From: "Marcelo Burda" <mburda@xxxxxxxxx>
Date: Sun, 18 Jan 2004 06:02:36 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6970 >

Le sam 17/01/2004 à 18:25, Jason Short a écrit :
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6970 >
> 
> > [mburda - Fri Nov 28 12:57:07 2003]:
> > 
> > Trireme are safe near coast, but polar zone are a danger place, and
> > pole are not a real coast.
> > In classic topology the pole are very long, this simulate the
> > difficult to navigate in the polar zones
> > but in others topologies this is not right.
> > I propose, the polars tiles are not coast for trireme, its are not
> > safe there at last if the topology is
> > not the classic one (cylindrical) . Or best, trireme never are safe
> > near polar tiles.
> > 
> > In divers topologies the poles can ave a interesting game play in the
> > war if it are god done.
> 
> Hmm, this may not be the best time to mention this, but this should
> really be done by creating a new type of ocean (coastal versus deep
> ocean) instead.  Mapgen could then be taught not to put coastal ocean
> near to arctic terrain.
> 
> I believe Cameron Morland had a patch for this a while ago.  That was
> before we had terrain flags, however.
> 
> jason
> 





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