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[Freeciv-Dev] Re: (PR#7245) Freeciv Tutorial
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[Freeciv-Dev] Re: (PR#7245) Freeciv Tutorial

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To: gang65@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7245) Freeciv Tutorial
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Sat, 17 Jan 2004 05:43:41 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7245 >

On Sat, Jan 17, 2004 at 12:37:16AM -0800, Jason Short wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7245 >
> 
> Raimar Falke wrote:
> 
> > So I think that there exists high quality docu for the client and the
> > game concepts. So a tutorial will only help the people which doesn't
> > read the manual AND doesn't grasp the client and game by simply
> > playing.
> 
> I believe that includes most people.

I agree that most people doesn't read the manual before. But I
disagree that most people doesn't grasp the game buy playing it.

> > The largest problem for learning by doing is the startup of
> > the client (new connectdlg will help here). And also some icons in the
> > client could get an explanation/tooltip (global warming icon for
> > example).
> 
> True.
> 
> > So I think that the cost/benefit ratio isn't very good. For scenario
> > explanations it is different however. Since there are no alternatives
> > now.
> 
> Yet we keep getting requests for such a feature.
> 
> The reason these things are never included in open-source software is 
> that the developers (including non-programmers) are all knowledgeable 
> about the game already.  This is probably a result of the staggered 
> development process.  So we only get the pleas for a tutorial from 
> people we've never heard of, and they tend to get ignored or forgotten.

I think our resources are better spend in more in game help.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Despite all the medical advances of the 20th century, the mortality 
  rate remains unchanged at 1 death per person."




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