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[Freeciv-Dev] Re: (PR#7245) Freeciv Tutorial
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[Freeciv-Dev] Re: (PR#7245) Freeciv Tutorial

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To: gang65@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7245) Freeciv Tutorial
From: "Vasco Alexandre da Silva Costa" <vasc@xxxxxxxxxxxxxx>
Date: Sat, 17 Jan 2004 03:10:57 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7245 >

On Sat, 17 Jan 2004, Raimar Falke wrote:

>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7245 >
>
> On Fri, Jan 16, 2004 at 05:02:09PM -0800, Jason Short wrote:
> >
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=7245 >
> >
> > Raimar Falke wrote:
> >
> > > Can you or some other describe what the purpose of a tutorial mode is?
> > > I can think of 3 reasons:
> > >  - explain the basic client control components ("with this button you
> > >  can control you tax rate",...)
> >
> > Yes.  Explaining the basic interface is one goal.  Of course this may be
> > a problem if the interface changes (e.g., between clients).
> >
> > >  - explain the basic game concepts ("now build your first city with
> > >  the 'b' key",...)
> >
> > Yes.  This is closely tied to the interface explanations above ("with
> > the 'b' key" is an interface explanation).
> >
> > >  - explain a scenario ("attach the enemy with boats but don't forget
> > >  to research",...)
> >
> > No.  While this would be useful, it is much more complicated.  Also the
> > main need for tutorial mode is newbie players, while scenario
> > explanations serve a different purpose.
>
> So this is a replacement for a manual? Or an addition?
>
> http://www.freeciv.org/manual/client.html document the client in
> enough detail.
>
> http://www.freeciv.org/manual/trident/game.html and some other
> documents explain the game concepts very
> nicely. http://www.freeciv.org/tutorials/12-step.html has a
> step-by-step introduction.
>
> So I think that there exists high quality docu for the client and the
> game concepts. So a tutorial will only help the people which doesn't
> read the manual AND doesn't grasp the client and game by simply
> playing. The largest problem for learning by doing is the startup of
> the client (new connectdlg will help here). And also some icons in the
> client could get an explanation/tooltip (global warming icon for
> example).

It has, in the GTK+ 2.0 client at least.

> So I think that the cost/benefit ratio isn't very good. For scenario
> explanations it is different however. Since there are no alternatives
> now.

---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa






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