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[Freeciv-Dev] Re: (PR#6624) Disband city cleanup
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[Freeciv-Dev] Re: (PR#6624) Disband city cleanup

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6624) Disband city cleanup
From: "Mike Kaufman" <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 11 Jan 2004 14:24:48 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6624 >

On Sun, Jan 11, 2004 at 02:15:33PM -0800, Per I. Mathisen wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6624 >
> 
> On Sun, 11 Jan 2004, Mike Kaufman wrote:
> > > Would it be overly complicated? You'd need a) can be built at any time
> > > effect, b) remove city effect, c) only when size 1 condition, and d) not
> > > in capital condition...
> >
> > yes. it would.
> >
> > a) can be accomplished with a 0 gold cost to build. no problem.
> > b)easy. also no problem.
> > d) messy. We have Capital_City and a cond_eff or Palace and cond_bldg
> >  but you want the inverted logic. Bad. That would be a Not_Capital_City
> >  effect for all other cities.
> > c) the worst. That would mean an additional .cond_size requirement [with
> >  multiple modes >,<,=] and that is not going to happen. no way.
> 
> c and d shouldn't be conditions anyway. My bad for thinking that. The item
> should be completely unavailable when not available, not just its effects.
> 
> We must make it a special case. An effect 'nocapital_size1', perhaps,
> which makes the item only be available for non-capital size 1 cities.

Effects have no effect on building requirements except indirectly. 
Again you'd have to have all cities but the capital have this effect.
Note good.

-mike




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