Complete.Org: Mailing Lists: Archives: freeciv-dev: January 2004:
[Freeciv-Dev] Re: (PR#6624) Disband city cleanup
Home

[Freeciv-Dev] Re: (PR#6624) Disband city cleanup

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] Re: (PR#6624) Disband city cleanup
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Sun, 11 Jan 2004 14:15:33 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6624 >

On Sun, 11 Jan 2004, Mike Kaufman wrote:
> > Would it be overly complicated? You'd need a) can be built at any time
> > effect, b) remove city effect, c) only when size 1 condition, and d) not
> > in capital condition...
>
> yes. it would.
>
> a) can be accomplished with a 0 gold cost to build. no problem.
> b)easy. also no problem.
> d) messy. We have Capital_City and a cond_eff or Palace and cond_bldg
>  but you want the inverted logic. Bad. That would be a Not_Capital_City
>  effect for all other cities.
> c) the worst. That would mean an additional .cond_size requirement [with
>  multiple modes >,<,=] and that is not going to happen. no way.

c and d shouldn't be conditions anyway. My bad for thinking that. The item
should be completely unavailable when not available, not just its effects.

We must make it a special case. An effect 'nocapital_size1', perhaps,
which makes the item only be available for non-capital size 1 cities.

  - Per




[Prev in Thread] Current Thread [Next in Thread]