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[Freeciv-Dev] Re: (PR#6624) Disband city cleanup
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[Freeciv-Dev] Re: (PR#6624) Disband city cleanup

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6624) Disband city cleanup
From: "Mike Kaufman" <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 11 Jan 2004 13:59:19 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6624 >

On Sun, Jan 11, 2004 at 01:47:40PM -0800, Per I. Mathisen wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6624 >
> 
> On Sun, 11 Jan 2004, Mike Kaufman wrote:
> > >- We add a new build item when the city is size 1: Disband City. It costs
> > > zero and can be built at any time. It removes the city. It cannot be built
> > > in your capital.
> >
> > an interesting effect under a generalized effects regime.
> 
> Would it be overly complicated? You'd need a) can be built at any time
> effect, b) remove city effect, c) only when size 1 condition, and d) not
> in capital condition...

yes. it would.

a) can be accomplished with a 0 gold cost to build. no problem.
b) easy. also no problem.
d) messy. We have Capital_City and a cond_eff or Palace and cond_bldg
   but you want the inverted logic. Bad. That would be a Not_Capital_City
   effect for all other cities.
c) the worst. That would mean an additional .cond_size requirement [with
   multiple modes >,<,=] and that is not going to happen. no way. I was 
   already thinking about getting rid of cond_eff.

-mike




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