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[Freeciv-Dev] (PR#6624) Disband city cleanup
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[Freeciv-Dev] (PR#6624) Disband city cleanup

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#6624) Disband city cleanup
From: "Genevieve Gracian" <ggracian@xxxxxxx>
Date: Sun, 11 Jan 2004 13:51:51 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6624 >

> [per - Dim. Jan. 11 21:33:35 2004]:
> 
> On Sun, 11 Jan 2004, Genevieve Gracian wrote:
> > approved :
> >
> > When a city is disbanded, units outside cities die, units inside cities
> > are rehomed in those cities. As a city option the city disbanding is
> > deferred a and warningmessage is printed if units may be disbanded.
> 
> I think I have a better suggestion:
>  - A settler can never disband a city. We remove this city option
> (yeaaah!).
>  - We add a new build item when the city is size 1: Disband City. It costs
> zero and can be built at any time. It removes the city. It cannot be built
> in your capital.

I like this idea. If there is no palace, can all cities be disbanded ?
Currently, the only way to disband the last city is to starve it (or
wait for an enemy unit to destroy it). 

> 
> Allowing you to wipe away bothersome, annoying cities makes for smoother
> game play. It also adds the 'realistic' option of putting cities you
> conquer to the torch, which was a common occurrance in not-so-enlightened
> times.
> 
>   - Per
> 
> 
> 
-- 
G. Gracian


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