[Freeciv-Dev] Re: (PR#6624) Disband city cleanup
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=6624 >
On Sun, Jan 11, 2004 at 01:33:36PM -0800, Per I. Mathisen wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6624 >
>
> On Sun, 11 Jan 2004, Genevieve Gracian wrote:
> > approved :
> >
> > When a city is disbanded, units outside cities die, units inside cities
> > are rehomed in those cities. As a city option the city disbanding is
> > deferred a and warningmessage is printed if units may be disbanded.
>
> I think I have a better suggestion:
> - A settler can never disband a city. We remove this city option
> (yeaaah!).
> - We add a new build item when the city is size 1: Disband City. It costs
> zero and can be built at any time. It removes the city. It cannot be built
> in your capital.
an interesting effect under a generalized effects regime.
-mike
- [Freeciv-Dev] Re: (PR#6624) Disband city cleanup, Per I. Mathisen, 2004/01/11
- [Freeciv-Dev] Re: (PR#6624) Disband city cleanup,
Mike Kaufman <=
- [Freeciv-Dev] Re: (PR#6624) Disband city cleanup, Per I. Mathisen, 2004/01/11
- [Freeciv-Dev] (PR#6624) Disband city cleanup, Genevieve Gracian, 2004/01/11
- [Freeciv-Dev] Re: (PR#6624) Disband city cleanup, Per I. Mathisen, 2004/01/11
- [Freeciv-Dev] Re: (PR#6624) Disband city cleanup, Mike Kaufman, 2004/01/11
- [Freeciv-Dev] Re: (PR#6624) Disband city cleanup, Per I. Mathisen, 2004/01/11
- [Freeciv-Dev] Re: (PR#6624) Disband city cleanup, Mike Kaufman, 2004/01/11
- [Freeciv-Dev] Re: (PR#6624) Disband city cleanup, ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/01/11
- [Freeciv-Dev] Re: (PR#6624) Disband city cleanup, Mike Kaufman, 2004/01/11
- [Freeciv-Dev] Re: (PR#6624) Disband city cleanup, Per I. Mathisen, 2004/01/11
- [Freeciv-Dev] Re: (PR#6624) Disband city cleanup, Gregory Berkolaiko, 2004/01/11
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