Complete.Org: Mailing Lists: Archives: freeciv-dev: January 2004:
[Freeciv-Dev] Re: (PR#6624) Disband city cleanup
Home

[Freeciv-Dev] Re: (PR#6624) Disband city cleanup

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6624) Disband city cleanup
From: "Mike Kaufman" <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 11 Jan 2004 13:37:16 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6624 >

On Sun, Jan 11, 2004 at 01:33:36PM -0800, Per I. Mathisen wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6624 >
> 
> On Sun, 11 Jan 2004, Genevieve Gracian wrote:
> > approved :
> >
> > When a city is disbanded, units outside cities die, units inside cities
> > are rehomed in those cities. As a city option the city disbanding is
> > deferred a and warningmessage is printed if units may be disbanded.
> 
> I think I have a better suggestion:
>  - A settler can never disband a city. We remove this city option
> (yeaaah!).
>  - We add a new build item when the city is size 1: Disband City. It costs
> zero and can be built at any time. It removes the city. It cannot be built
> in your capital.

an interesting effect under a generalized effects regime.

-mike




[Prev in Thread] Current Thread [Next in Thread]