[Freeciv-Dev] Re: (PR#6977) Goto into unknown area
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=6977 >
On Tue, 6 Jan 2004 15:05:32 -0800 ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> Looks nearly ok. But triremes think that unexplored water is
> saver and nearer than normal/coastal water.
PF recommends also using an EC callback to up the perceived
cost of unknown tiles, when allowing them in the TB callback.
Arnstein
- [Freeciv-Dev] Re: (PR#6977) Goto into unknown area, Raimar Falke, 2004/01/06
- [Freeciv-Dev] Re: (PR#6977) Goto into unknown area, ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/01/06
- [Freeciv-Dev] Re: (PR#6977) Goto into unknown area, Raimar Falke, 2004/01/06
- [Freeciv-Dev] Re: (PR#6977) Goto into unknown area, ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/01/06
- [Freeciv-Dev] Re: (PR#6977) Goto into unknown area, Jason Short, 2004/01/06
- [Freeciv-Dev] Re: (PR#6977) Goto into unknown area,
Arnstein Lindgard <=
- [Freeciv-Dev] Re: (PR#6977) Goto into unknown area, Gregory Berkolaiko, 2004/01/08
- [Freeciv-Dev] Re: (PR#6977) Goto into unknown area, Jason Short, 2004/01/10
- [Freeciv-Dev] Re: (PR#6977) Goto into unknown area, Raimar Falke, 2004/01/12
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