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[Freeciv-Dev] Re: (PR#6977) Goto into unknown area
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[Freeciv-Dev] Re: (PR#6977) Goto into unknown area

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To: ue80@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6977) Goto into unknown area
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Wed, 7 Jan 2004 15:24:41 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6977 >

Raimar,

Since unknown tiles are considered to have 0 move-cost, we need to
compensate this following Arnstein's suggestion, otherwise the units will
be drawn to unknown and stray off the roads.

Please also fix the misprint in the header comment for get_TB_caravan.
It should be "Caravans don't go".

G.


On Tue, 6 Jan 2004, Raimar Falke wrote:

> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6977 >
> 
> On Tue, Jan 06, 2004 at 02:47:42AM -0800, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> > 
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=6977 >
> > 
> > On Tue, Jan 06, 2004 at 08:52:52AM +0100, Raimar Falke wrote:
> > > On Mon, Jan 05, 2004 at 11:10:17PM -0800, Jason Short wrote:
> > > > 
> > > > <URL: http://rt.freeciv.org/Ticket/Display.html?id=6977 >
> > > > 
> > > > > [ue80@xxxxxxxxxxxxxxxxxxxxx - Fri Nov 28 21:29:06 2003]:
> > > > > 
> > > > > Hi,
> > > > > 
> > > > > i really dislike that gotoing into black area isn't possible in the 
> > > > > gtk2
> > > > > client.
> > > > > 
> > > > > When moving to a certain spot sometimes it's a good idea to move 
> > > > > through
> > > > > "black" area to explore that area.
> > > > 
> > > > Should be a client option?
> > > > 
> > > > I have no idea how to implement this one, though.  Raimar or Greg: you
> > > > want to take a shot at it?
> > > 
> > > I'm also for an option. Thomas?
> > 
> > Option sounds ok for me.
> 
> Please try the attached patch.
> 
>       Raimar
> 
> 




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