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[Freeciv-Dev] Re: (PR#6977) Goto into unknown area
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[Freeciv-Dev] Re: (PR#6977) Goto into unknown area

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To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] Re: (PR#6977) Goto into unknown area
From: "ue80@xxxxxxxxxxxxxxxxxxxxx" <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 6 Jan 2004 15:05:32 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6977 >

On Tue, Jan 06, 2004 at 01:14:28PM -0800, Raimar Falke wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6977 >
> 
> On Tue, Jan 06, 2004 at 02:47:42AM -0800, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> > 
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=6977 >
> > 
> > On Tue, Jan 06, 2004 at 08:52:52AM +0100, Raimar Falke wrote:
> > > On Mon, Jan 05, 2004 at 11:10:17PM -0800, Jason Short wrote:
> > > > 
> > > > <URL: http://rt.freeciv.org/Ticket/Display.html?id=6977 >
> > > > 
> > > > > [ue80@xxxxxxxxxxxxxxxxxxxxx - Fri Nov 28 21:29:06 2003]:
> > > > > 
> > > > > Hi,
> > > > > 
> > > > > i really dislike that gotoing into black area isn't possible in the 
> > > > > gtk2
> > > > > client.
> > > > > 
> > > > > When moving to a certain spot sometimes it's a good idea to move 
> > > > > through
> > > > > "black" area to explore that area.
> > > > 
> > > > Should be a client option?
> > > > 
> > > > I have no idea how to implement this one, though.  Raimar or Greg: you
> > > > want to take a shot at it?
> > > 
> > > I'm also for an option. Thomas?
> > 
> > Option sounds ok for me.
> 
> Please try the attached patch.

Looks nearly ok. But triremes think that unexplored water is
saver and nearer than normal/coastal water. 

The information if an unexplored adjacent territory is land or not isn't 
sent to the client?

For land units it looks ok.

Thomas




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