[Freeciv-Dev] Re: (PR#6977) Goto into unknown area
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=6977 >
On Mon, Jan 05, 2004 at 11:10:17PM -0800, Jason Short wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6977 >
> 
> > [ue80@xxxxxxxxxxxxxxxxxxxxx - Fri Nov 28 21:29:06 2003]:
> > 
> > Hi,
> > 
> > i really dislike that gotoing into black area isn't possible in the gtk2
> > client.
> > 
> > When moving to a certain spot sometimes it's a good idea to move through
> > "black" area to explore that area.
> 
> Should be a client option?
> 
> I have no idea how to implement this one, though.  Raimar or Greg: you
> want to take a shot at it?
I'm also for an option. Thomas?
        Raimar
-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 Make a software that is foolproof, and only fools will want to use it.
 
- [Freeciv-Dev] Re: (PR#6977) Goto into unknown area,
Raimar Falke <=
- [Freeciv-Dev] Re: (PR#6977) Goto into unknown area, ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/01/06
- [Freeciv-Dev] Re: (PR#6977) Goto into unknown area, Raimar Falke, 2004/01/06
- [Freeciv-Dev] Re: (PR#6977) Goto into unknown area, ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/01/06
 - [Freeciv-Dev] Re: (PR#6977) Goto into unknown area, Jason Short, 2004/01/06
 - [Freeciv-Dev] Re: (PR#6977) Goto into unknown area, Arnstein Lindgard, 2004/01/07
 - [Freeciv-Dev] Re: (PR#6977) Goto into unknown area, Gregory Berkolaiko, 2004/01/08
 - [Freeciv-Dev] Re: (PR#6977) Goto into unknown area, Jason Short, 2004/01/10
 - [Freeciv-Dev] Re: (PR#6977) Goto into unknown area, Raimar Falke, 2004/01/12
 
  
  
  
 
 
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