[Freeciv-Dev] Re: buying cities
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On Tue, 23 Dec 2003, Brandon J. Van Every wrote:
> > I have stockpiled enough freight to buy up
> > the Manhattan Project in a hurry if I am forced to but do not
> > expect to be forced to,
>
> I wonder if freight is really worth it compared to just buying a Wonder
> outright with money?
I think so, because with money each shield costs two gold whereas using
shields directly they only cost one shield each. From the very start of
the game I always focus on shields not on money, hence my annoyance with
the default city-management. I build factories and offshore platforms and
manufacturing plants wherever possible and do not use them to manufacture
currency because doing so would only give me one gold per shield whereas
shields are - according to the prices of buildings - actually worth two
gold each. So for me, with massive production and with my gold earmarked
for buying complete cities usually including units inside them, I am
better off building using shields than gold. My gold gets much much better
buying-power buying other people's cities. Heck sometimes I get LOTS of
units INSANELY cheap. I do think cities seem too cheap. I bought one for
177 that includes a port facility I was able to sell for 80, and it had at
least one unit included too. I bought several for maybe about 175 to 450
that had eight or more riflemen+apline troops in them, just one apline
troop alone starting from scratch would have cost more than that. So even
just to get units they are a bargain let alone often getting a city
complete with city walls for less than the 150 or so it would cost to
build city walls having already at least tokenly started building city
walls.
I do not know where the caluculations of price of cities come from, as in
whether they were reverse-engineered from some commercial version of Civ.
In the commercial one I used to play, Civ I since I never got into Windows
and Civ-I ran in DOS, I never really used diplomats much. I maybe should
note that it does sometimes take three spies or sometimes even more than
three diplomats to succeed in taking a city, especially if it has a
defending spy or diplomat. But spies/diplomats are cheap once you have
manufacturing plants in big cities...
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- [Freeciv-Dev] Re: Fixing ICS (simply), (continued)
- [Freeciv-Dev] Re: Fixing ICS (simply), Brandon J. Van Every, 2003/12/18
- [Freeciv-Dev] Re: Fixing ICS (simply), Hellen Claggett, 2003/12/18
- [Freeciv-Dev] Re: Fixing ICS (simply), Brandon J. Van Every, 2003/12/18
- [Freeciv-Dev] Re: Fixing ICS (simply), Mark Metson, 2003/12/20
- [Freeciv-Dev] tech is way too fast, Brandon J. Van Every, 2003/12/21
- [Freeciv-Dev] Re: Fixing ICS (simply), Per I. Mathisen, 2003/12/21
- [Freeciv-Dev] Re: Fixing ICS (simply), Mark Metson, 2003/12/22
- [Freeciv-Dev] buying cities, Brandon J. Van Every, 2003/12/22
- [Freeciv-Dev] Re: buying cities, Mark Metson, 2003/12/23
- [Freeciv-Dev] Re: buying cities, Brandon J. Van Every, 2003/12/23
- [Freeciv-Dev] Re: buying cities,
Mark Metson <=
- [Freeciv-Dev] Re: buying cities, Andy Smith, 2003/12/23
- [Freeciv-Dev] Re: buying cities, Per I. Mathisen, 2003/12/23
- [Freeciv-Dev] Re: Fixing ICS (simply), Per I. Mathisen, 2003/12/19
- [Freeciv-Dev] Re: Fixing ICS (simply), Brandon J. Van Every, 2003/12/19
- [Freeciv-Dev] Re: Fixing ICS (simply), Hellen Claggett, 2003/12/19
[Freeciv-Dev] Re: Fixing ICS (simply), Brandon J. Van Every, 2003/12/18
[Freeciv-Dev] Re: Fixing ICS (simply), Josh Cogliati, 2003/12/19
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