[Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=6815 >
On Tue, Nov 11, 2003 at 07:54:00AM -0800, Thomas Strub wrote:
>
> For a fast game you need:
>
> Low ping (round trip time)
> High bandwith (big information chunks during reconnect or after end of
> turn)
I'm a bit in doubt about this one. At turn done, civserver may be
responsible as well. Do you have numbers (KB)?
> Fast computer (to draw unitmovement, update CMA ...)
Actually my computer (ebay ~ 50 EUR) is fast enough with GTK 1.2 - with the
exception of the special cases I listed recently on this list.
> (A fast player ...)
A fair chance ...
> (A non gtk2-client ... horrible slow unitmovement in the cvs version)
Never tried - that's bad.
> So people will allways complain about there situation when they have a
> system where one point isn't fulfilled.
Connection is a hard point - most people don't have a choice.
> But i like the current situation where i have a game where i have no lag
> when i want to move a unit on civserver.
Some things like fast focus patch have improved that. And I agree fully that
more efforts should be taken in that direction. I wonder why we don't put
the information retrival local. With modem, it can even hurt to open
demography report and such. We could mirror these things locally.
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, (continued)
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, Christian Knoke, 2003/11/11
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, Horn Gábor, 2003/11/11
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, Raimar Falke, 2003/11/11
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, ue80@xxxxxxxxxxxxxxxxxxxxx, 2003/11/11
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, Christian Knoke, 2003/11/11
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, Christian Knoke, 2003/11/11
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, Raimar Falke, 2003/11/11
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, Christian Knoke, 2003/11/11
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, jjc@xxxxxxxxxxxxxxxxxx, 2003/11/11
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, ue80@xxxxxxxxxxxxxxxxxxxxx, 2003/11/11
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection,
Christian Knoke <=
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