[Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=6815 >
On Tue, Nov 11, 2003 at 03:58:16AM -0800, Thomas Strub wrote:
>
> And having the same virtuell pingtime isn't enough to get a fair game. I
> think in a strategy game with concurrent movement it should be possible
> to reduce the action which are ping/reactiondependent to a minimum.
Good point. But when it is not ping dependent any more, no one cares about a
delay :->
> And all idea's which are evening out all players don't help in a two-side
> war case where one player is attacked from two players on two sides.
> So you can never get a really fair game with giving all players the same
> responsetime and things like that.
It's not about fair, it's about giving modem players a chance.
> I like all improvements which make the game fairer by being playable on
> slower machines. But don't make a game on a fast machine slower.
Reasonable. OTOH, let me guess, you've never played over modem, right? ;-)
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, Paul Zastoupil, 2003/11/10
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, Christian Knoke, 2003/11/11
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, Horn Gábor, 2003/11/11
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, Raimar Falke, 2003/11/11
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, ue80@xxxxxxxxxxxxxxxxxxxxx, 2003/11/11
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, Christian Knoke, 2003/11/11
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection,
Christian Knoke <=
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, Raimar Falke, 2003/11/11
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, Christian Knoke, 2003/11/11
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, jjc@xxxxxxxxxxxxxxxxxx, 2003/11/11
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, ue80@xxxxxxxxxxxxxxxxxxxxx, 2003/11/11
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, Christian Knoke, 2003/11/11
|
|