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[Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different
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[Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different

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To: rt-guest@xxxxxxxxxxx
Cc: tomcatkev0@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Tue, 11 Nov 2003 04:43:27 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6815 >

On Tue, Nov 11, 2003 at 03:58:16AM -0800, Thomas Strub wrote:
> 
> And having the same virtuell pingtime isn't enough to get a fair game. I
> think in a strategy game with concurrent movement it should be possible
> to reduce the action which are ping/reactiondependent to a minimum.

Good point. But when it is not ping dependent any more, no one cares about a
delay :->

> And all idea's which are evening out all players don't help in a two-side
> war case where one player is attacked from two players on two sides.
> So you can never get a really fair game with giving all players the same
> responsetime and things like that.

It's not about fair, it's about giving modem players a chance.

> I like all improvements which make the game fairer by being playable on
> slower machines. But don't make a game on a fast machine slower.

Reasonable. OTOH, let me guess, you've never played over modem, right? ;-)

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.




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