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[Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different
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[Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different

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To: rt-guest@xxxxxxxxxxx
Cc: tomcatkev0@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Tue, 11 Nov 2003 04:43:26 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6815 >

On Tue, Nov 11, 2003 at 03:52:20AM -0800, Raimar Falke wrote:
> 
> > Yes. I bear an idea for long, though, that it might be possible to let the
> > server put in a delay for quicker connections, so that everybody virtually
> > has the same ping time. 
> 
> > If you use ICMP packets for that, it should be hard to betray the
> > measure.
> 
> No. While I may don't know how to delay ICMP packets I know how to
> disable them completely.

So only people can use this who have ICMP not disabled. But I've heard that
some *BSD can do crazy things with packets...

> > What do you think of that?
> 
> If would be more fair to rate limit the commands to n
> commands/time. But I don't know if this is a good idea.

Don't think so. A sophisticated concurrent movement model comes to mind,
we've had discussed this.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.




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