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[Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different
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To: rt-guest@xxxxxxxxxxx
Cc: tomcatkev0@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Tue, 11 Nov 2003 03:26:34 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6815 >

On Mon, Nov 10, 2003 at 02:22:35PM -0800, Paul Zastoupil wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6815 >
> 
> On Mon, Nov 10, 2003 at 01:17:49AM -0800, Guest wrote:
> > 
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=6815 >
> > 
> > I play Freeciv 1.14.0 on a moderately old Pentium-233MMX Win 95 
> > system.  This works great for the economic and diplomacy aspects, but I 
> > find myself at a distinct disadvantage come wartime.  For 
> > those 'counter-spy' type actions where reaction time is everything, 
> > those folks with 2Ghz+ systems may have a factor of 10 on me for any 
> > CPU related processing delays.  I'd like to suggest that it would be 
> > possible to, upon connection to the freeciv server, do a Micro 
> > benchmark to determine client connection speed and/or transaction 
> > processing speed, and then scale the game mechanics appropriately to 
> > avoid over favoritism for the gamers with the fastest computers (and 
> > noting that this would need to rebench whenever they disconnect and 
> > reconnect).
> 
> Since I work for a gaming company I know these sorts of things are full
> of nightmares.  Even worse, since the players have the freeciv source
> in their hands, why wouldn't I alter my client to always say I'm on a
> 486 speed machine?

Yes. I bear an idea for long, though, that it might be possible to let the
server put in a delay for quicker connections, so that everybody virtually
has the same ping time. If you use ICMP packets for that, it should be hard
to betray the measure. What do you think of that?

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.




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