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[Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different
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[Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different

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To: rt-guest@xxxxxxxxxxx
Cc: tomcatkev0@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Tue, 11 Nov 2003 05:22:05 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6815 >

On Tue, Nov 11, 2003 at 04:58:21AM -0800, Raimar Falke wrote:
> > > 
> > > > If you use ICMP packets for that, it should be hard to betray the
> > > > measure.
> > > 
> > > No. While I may don't know how to delay ICMP packets I know how to
> > > disable them completely.
> > 
> > So only people can use this who have ICMP not disabled. But I've heard that
> > some *BSD can do crazy things with packets...
> 
> What if I _claim_ that my ISP doesn't allow ICMP packets and that the
> ISP drops them? Do I have to search I new ISP to play freeciv? That
> would be harsh.

That delay option was not a solution for everyone. Since we have 5 types of
servers currently on pubserver, why not a sixth one?

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.




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