[Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=6815 >
On Tue, Nov 11, 2003 at 04:58:21AM -0800, Raimar Falke wrote:
> > >
> > > > If you use ICMP packets for that, it should be hard to betray the
> > > > measure.
> > >
> > > No. While I may don't know how to delay ICMP packets I know how to
> > > disable them completely.
> >
> > So only people can use this who have ICMP not disabled. But I've heard that
> > some *BSD can do crazy things with packets...
>
> What if I _claim_ that my ISP doesn't allow ICMP packets and that the
> ISP drops them? Do I have to search I new ISP to play freeciv? That
> would be harsh.
That delay option was not a solution for everyone. Since we have 5 types of
servers currently on pubserver, why not a sixth one?
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, Paul Zastoupil, 2003/11/10
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, Christian Knoke, 2003/11/11
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, Horn Gábor, 2003/11/11
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, Raimar Falke, 2003/11/11
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, ue80@xxxxxxxxxxxxxxxxxxxxx, 2003/11/11
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, Christian Knoke, 2003/11/11
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, Christian Knoke, 2003/11/11
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, Raimar Falke, 2003/11/11
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection,
Christian Knoke <=
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, jjc@xxxxxxxxxxxxxxxxxx, 2003/11/11
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, ue80@xxxxxxxxxxxxxxxxxxxxx, 2003/11/11
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, Christian Knoke, 2003/11/11
|
|