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[Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different
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[Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different

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To: rt-guest@xxxxxxxxxxx
Cc: tomcatkev0@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection
From: "Paul Zastoupil" <paul@xxxxxxxxxxxxx>
Date: Mon, 10 Nov 2003 14:22:35 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6815 >

On Mon, Nov 10, 2003 at 01:17:49AM -0800, Guest wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6815 >
> 
> I play Freeciv 1.14.0 on a moderately old Pentium-233MMX Win 95 
> system.  This works great for the economic and diplomacy aspects, but I 
> find myself at a distinct disadvantage come wartime.  For 
> those 'counter-spy' type actions where reaction time is everything, 
> those folks with 2Ghz+ systems may have a factor of 10 on me for any 
> CPU related processing delays.  I'd like to suggest that it would be 
> possible to, upon connection to the freeciv server, do a Micro 
> benchmark to determine client connection speed and/or transaction 
> processing speed, and then scale the game mechanics appropriately to 
> avoid over favoritism for the gamers with the fastest computers (and 
> noting that this would need to rebench whenever they disconnect and 
> reconnect).

Since I work for a gaming company I know these sorts of things are full
of nightmares.  Even worse, since the players have the freeciv source
in their hands, why wouldn't I alter my client to always say I'm on a
486 speed machine?

-- 
Paul Zastoupil




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