[Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=6815 >
On Mon, Nov 10, 2003 at 01:17:49AM -0800, Guest wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6815 >
>
> I play Freeciv 1.14.0 on a moderately old Pentium-233MMX Win 95
> system. This works great for the economic and diplomacy aspects, but I
> find myself at a distinct disadvantage come wartime. For
> those 'counter-spy' type actions where reaction time is everything,
> those folks with 2Ghz+ systems may have a factor of 10 on me for any
> CPU related processing delays. I'd like to suggest that it would be
> possible to, upon connection to the freeciv server, do a Micro
> benchmark to determine client connection speed and/or transaction
> processing speed, and then scale the game mechanics appropriately to
> avoid over favoritism for the gamers with the fastest computers (and
> noting that this would need to rebench whenever they disconnect and
> reconnect).
Since I work for a gaming company I know these sorts of things are full
of nightmares. Even worse, since the players have the freeciv source
in their hands, why wouldn't I alter my client to always say I'm on a
486 speed machine?
--
Paul Zastoupil
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection,
Paul Zastoupil <=
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, Christian Knoke, 2003/11/11
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, Horn Gábor, 2003/11/11
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, Raimar Falke, 2003/11/11
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, ue80@xxxxxxxxxxxxxxxxxxxxx, 2003/11/11
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, Christian Knoke, 2003/11/11
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, Christian Knoke, 2003/11/11
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, Raimar Falke, 2003/11/11
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, Christian Knoke, 2003/11/11
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, jjc@xxxxxxxxxxxxxxxxxx, 2003/11/11
- [Freeciv-Dev] Re: (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection, ue80@xxxxxxxxxxxxxxxxxxxxx, 2003/11/11
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