Complete.Org: Mailing Lists: Archives: freeciv-dev: November 2003:
[Freeciv-Dev] Re: Freeciv is too slow
Home

[Freeciv-Dev] Re: Freeciv is too slow

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Paul Zastoupil <paul@xxxxxxxxxxxxx>
Cc: "Per I. Mathisen" <per@xxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Freeciv is too slow
From: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 6 Nov 2003 10:57:07 -0600

On Thu, Nov 06, 2003 at 08:46:41AM -0800, Paul Zastoupil wrote:
> On Thu, Nov 06, 2003 at 10:24:14AM -0600, Mike Kaufman wrote:
> > On Thu, Nov 06, 2003 at 07:09:33AM -0800, Paul Zastoupil wrote:
> > > 
> > > Its most likely end of turn.  In this game I only have 2 cities, and 2
> > > units (well, 6 really but 4 are fortified explorers).  The 2 units are
> > > settlers and neither are on auto or goto.
> > 
> > then could you check this behavior with 1.14.1 with the same client? Is it
> > still as slow?
> 
> I can't connect a HEAD client to a S_14 server.  But its in the server,
> I did the "turn done, enter in server" test.  At least the current
> bottle neck :)

sorry, not what I meant. If you were using GTK2 in HEAD use GTK2 in S_14.
If the server in S_14 still as slow as in HEAD?

-mike


[Prev in Thread] Current Thread [Next in Thread]