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[Freeciv-Dev] Re: Freeciv is too slow
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[Freeciv-Dev] Re: Freeciv is too slow

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To: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Cc: Paul Zastoupil <paul@xxxxxxxxxxxxx>, "Per I. Mathisen" <per@xxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Freeciv is too slow
From: Paul Zastoupil <paul@xxxxxxxxxxxxx>
Date: Thu, 6 Nov 2003 10:10:39 -0800

On Thu, Nov 06, 2003 at 10:57:07AM -0600, Mike Kaufman wrote:
> On Thu, Nov 06, 2003 at 08:46:41AM -0800, Paul Zastoupil wrote:
> > On Thu, Nov 06, 2003 at 10:24:14AM -0600, Mike Kaufman wrote:
> > > On Thu, Nov 06, 2003 at 07:09:33AM -0800, Paul Zastoupil wrote:
> > > > 
> > > > Its most likely end of turn.  In this game I only have 2 cities, and 2
> > > > units (well, 6 really but 4 are fortified explorers).  The 2 units are
> > > > settlers and neither are on auto or goto.
> > > 
> > > then could you check this behavior with 1.14.1 with the same client? Is it
> > > still as slow?
> > 
> > I can't connect a HEAD client to a S_14 server.  But its in the server,
> > I did the "turn done, enter in server" test.  At least the current
> > bottle neck :)
> 
> sorry, not what I meant. If you were using GTK2 in HEAD use GTK2 in S_14.
> If the server in S_14 still as slow as in HEAD?

I don't think it would be.  I'm lazy (well, I've really got other things
to work on) and I don't have S_14.  I posted a profile and the savegame
if anyone else would like to try.

-- 
Paul Zastoupil


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