Complete.Org: Mailing Lists: Archives: freeciv-dev: November 2003:
[Freeciv-Dev] Re: Freeciv is too slow
Home

[Freeciv-Dev] Re: Freeciv is too slow

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Cc: Paul Zastoupil <paul@xxxxxxxxxxxxx>, "Per I. Mathisen" <per@xxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Freeciv is too slow
From: Paul Zastoupil <paul@xxxxxxxxxxxxx>
Date: Thu, 6 Nov 2003 08:46:41 -0800

On Thu, Nov 06, 2003 at 10:24:14AM -0600, Mike Kaufman wrote:
> On Thu, Nov 06, 2003 at 07:09:33AM -0800, Paul Zastoupil wrote:
> > 
> > Its most likely end of turn.  In this game I only have 2 cities, and 2
> > units (well, 6 really but 4 are fortified explorers).  The 2 units are
> > settlers and neither are on auto or goto.
> 
> then could you check this behavior with 1.14.1 with the same client? Is it
> still as slow?

I can't connect a HEAD client to a S_14 server.  But its in the server,
I did the "turn done, enter in server" test.  At least the current
bottle neck :)

-- 
Paul Zastoupil


[Prev in Thread] Current Thread [Next in Thread]