[Freeciv-Dev] Re: Freeciv is too slow
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On Thu, 6 Nov 2003, Paul Zastoupil wrote:
> > then you can run 'time civserver --read myinputfile.txt' and measure this
> > exactly.
>
> real 0m42.048s
> user 0m35.860s
> sys 0m0.100s
Bad.
Okay, just to bother you a bit more, can you skip ahead until turn X9,
that is, the turn before your turn number is divisible by 10, and then run
the above again, but this time also outputting to gamelog? Then post the
gamelog. It should contain a rundown of how many units and cities there
are in the game.
If you could post a profile, then that would of course be a godsend.
- Per
- [Freeciv-Dev] Freeciv is too slow, Paul Zastoupil, 2003/11/05
- [Freeciv-Dev] Re: Freeciv is too slow, Paul Zastoupil, 2003/11/05
- [Freeciv-Dev] Re: Freeciv is too slow, Per I. Mathisen, 2003/11/06
- [Freeciv-Dev] Re: Freeciv is too slow, Paul Zastoupil, 2003/11/06
- [Freeciv-Dev] Re: Freeciv is too slow, Mike Kaufman, 2003/11/06
- [Freeciv-Dev] Re: Freeciv is too slow, Paul Zastoupil, 2003/11/06
- [Freeciv-Dev] Re: Freeciv is too slow, Mike Kaufman, 2003/11/06
- [Freeciv-Dev] Re: Freeciv is too slow, Per I. Mathisen, 2003/11/06
- [Freeciv-Dev] Re: Freeciv is too slow, Paul Zastoupil, 2003/11/06
- [Freeciv-Dev] Re: Freeciv is too slow,
Per I. Mathisen <=
- [Freeciv-Dev] Re: Freeciv is too slow, Paul Zastoupil, 2003/11/06
- [Freeciv-Dev] Re: Freeciv is too slow, Per I. Mathisen, 2003/11/06
- [Freeciv-Dev] Re: Freeciv is too slow, Per I. Mathisen, 2003/11/06
- [Freeciv-Dev] Re: Freeciv is too slow, Gregory Berkolaiko, 2003/11/09
- [Freeciv-Dev] Re: Freeciv is too slow, Gregory Berkolaiko, 2003/11/09
- [Freeciv-Dev] Re: Freeciv is too slow, Paul Zastoupil, 2003/11/06
[Freeciv-Dev] Re: Freeciv is too slow, Raimar Falke, 2003/11/06
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