[Freeciv-Dev] Re: (PR#4632) Connect Dialog updated
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On Tue, Aug 26, 2003 at 03:04:33AM -0700, Christian Knoke wrote:
> On Mon, Aug 25, 2003 at 03:10:44PM -0700, Daniel L Speyer wrote:
> > Christian Knoke wrote:
> > >On Sun, Aug 24, 2003 at 08:56:53PM -0700, Daniel L Speyer wrote:
[conndlg11]
> > >For 'save', the savegame name generation isn't used.
> > >
> > >
> > Would you really want it to be? I save games with intelligable names,
> > and ones that autosave *won't* overwrite.
> >
> > >'load' doesn't try to append '.gz' to filename
> > >
> > >
> > We're getting the name from a load file dialog, the user probably
> > double-clicked -- we shouldn't mess with the name we're given.
>
> accepted.
Could you make it, that 'save' always uses server save command?
When I load a game, and use save later, it always overwrites my file.
Another crash:
After a game has been started (units blinking) ->
Server Opt ongoing -> SIG11
1232 }else if (permwin[pregame_flag] &&
(gdb) bt
#0 0x080aecf1 in change_server_options (opts=0x834c67d "") at
repodlgs.c:1232
#1 0x08075b8c in handle_page_msg (packet=0x834c330) at packhand.c:843
#2 0x08066729 in handle_packet_input (packet=0x834c330, type=42) at
civclient.c:316
#3 0x08069bd3 in input_from_server (fd=6) at clinet.c:344
#4 0x0809d6d2 in get_net_input (data=0x0, fid=6, condition=GDK_INPUT_READ)
at gui_main.c:1183
#5 0x40194934 in gdk_io_invoke () from /usr/lib/libgdk-1.2.so.0
#6 0x401c63b0 in g_io_unix_dispatch () from /usr/lib/libglib-1.2.so.0
#7 0x401c7c46 in g_main_dispatch () from /usr/lib/libglib-1.2.so.0
#8 0x401c8273 in g_main_iterate () from /usr/lib/libglib-1.2.so.0
#9 0x401c843c in g_main_run () from /usr/lib/libglib-1.2.so.0
#10 0x400e076c in gtk_main () from /usr/lib/libgtk-1.2.so.0
#11 0x0809d136 in ui_main (argc=1, argv=0xbffff604) at gui_main.c:997
#12 0x0806661f in main (argc=5, argv=0xbffff604) at civclient.c:247
#13 0x4034e7ee in __libc_start_main () from /lib/libc.so.6
Christian
--
Christian Knoke * * * http://www.cknoke.de
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- [Freeciv-Dev] (PR#5394) Connect Dialog updated, Daniel L Speyer, 2003/08/24
- Message not available
- [Freeciv-Dev] (PR#4632) Re: (PR#5394) Connect Dialog updated, Christian Knoke, 2003/08/25
- Message not available
- [Freeciv-Dev] Re: (PR#4632) Re: (PR#5394) Connect Dialog updated, Daniel L Speyer, 2003/08/25
- Message not available
- [Freeciv-Dev] Re: (PR#4632) Re: (PR#5394) Connect Dialog updated, Christian Knoke, 2003/08/26
- Message not available
- [Freeciv-Dev] Re: (PR#4632) Connect Dialog updated,
Christian Knoke <=
- Message not available
- [Freeciv-Dev] Re: (PR#4632) Connect Dialog updated, Daniel L Speyer, 2003/08/26
- Message not available
- [Freeciv-Dev] Re: (PR#4632) Connect Dialog updated, Christian Knoke, 2003/08/26
- Message not available
- [Freeciv-Dev] Re: (PR#4632) Connect Dialog updated, Daniel L Speyer, 2003/08/26
- Message not available
- [Freeciv-Dev] Re: (PR#4632) Connect Dialog updated, Christian Knoke, 2003/08/26
- Message not available
- [Freeciv-Dev] Re: (PR#4632) Connect Dialog updated, Daniel L Speyer, 2003/08/27
- Message not available
- [Freeciv-Dev] (PR#977) Re: Re: (PR#4632) Connect Dialog updated, Reinier Post, 2003/08/28
- Message not available
- [Freeciv-Dev] Re: (PR#977) Re: Re: (PR#4632) Connect Dialog updated, Christian Knoke, 2003/08/28
- Message not available
- [Freeciv-Dev] Re: (PR#977) Re: Re: (PR#4632) Connect Dialog updated, Daniel L Speyer, 2003/08/28
- Message not available
- [Freeciv-Dev] Re: (PR#4632) Re: (PR#5394) Connect Dialog updated, Daniel L Speyer, 2003/08/26
- Message not available
- [Freeciv-Dev] Re: (PR#4632) Re: (PR#5394) Connect Dialog updated, Christian Knoke, 2003/08/26
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