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[Freeciv-Dev] Re: (PR#4632) Re: (PR#5394) Connect Dialog updated
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[Freeciv-Dev] Re: (PR#4632) Re: (PR#5394) Connect Dialog updated

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Subject: [Freeciv-Dev] Re: (PR#4632) Re: (PR#5394) Connect Dialog updated
From: "Daniel L Speyer" <dspeyer@xxxxxxxxxxx>
Date: Mon, 25 Aug 2003 15:10:44 -0700
Reply-to: rt@xxxxxxxxxxxxxx

Christian Knoke wrote:

>On Sun, Aug 24, 2003 at 08:56:53PM -0700, Daniel L Speyer wrote:
>  
>
>>I've brought the game starting patch in line with the current cvs and 
>>fixed a minor UI bug.
>>    
>>
>
>Oh yes. This patch *has* a long history (at least since PR#977).
>
>Below is a list of small things which do not work very well. I don't like
>the GUI very much - but that's another issue.
>
>GTK1 tested only.
>
>Christian
>
>
>--------------------------------------
>
>Menue items available but without function: Server Opt *, Disconnect from game
>
Fixed

>
>After 'disconnect' in a running game you have a stale (unused, unaccessible)
>civserver process.
>  
>
What would you expect it to do?  You can access by connecting.  I do 
this in rare occasions.

>When you 'start new game' again, there is no help at all.
>  
>
Huh?

>Server Opts initial: wtowerevision shows no numbers
>  
>
Huh?

>For 'save', the savegame name generation isn't used.
>  
>
Would you really want it to be?  I save games with intelligable names, 
and ones that autosave *won't* overwrite.

>'load' doesn't try to append '.gz' to filename
>  
>
We're getting the name from a load file dialog, the user probably 
double-clicked -- we shouldn't mess with the name we're given.

>reporting to the metaserver blocks the client
>  
>
Huh?

>----------------------
>
>chris@max:~/freeciv/games> LANG= civclient -P none -a        
>2: Connection to server refused. Please start the server.
>
>-> Start new game
>
>1: Unexpected buffers in try_to_connect()
>civclient: clinet.c:334: input_from_server: Assertion `fd ==
>aconnection.sock' failed.
>Abgebrochen (core dumped)
>
>and gives stale civserver
>  
>
Fixed (though I still wonder if -a needs re-examining -- AFAICT the 
whole point was to allow third party game starters)

>------------------------------
>
>chris@max:~/freeciv/games> LANG= civclient -P none -t trident
>
>-> type in 'novice' for AI level, start game
>
>civclient: connectdlg.c:356: get_aiskill_setting: Assertion `0' failed.
>Abgebrochen (core dumped)
>  
>
Fixed

>--------------------
>
>You can 'Join network game' and accidentally connect to a stale civserver.
>You then can only start the game by typing /start.
>
>  
>
What else should it do?  This seems natural to me.

--Daniel Speyer


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