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[Freeciv-Dev] Re: (PR#4278) goto.c 1.49
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[Freeciv-Dev] Re: (PR#4278) goto.c 1.49

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To: rt-guest@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4278) goto.c 1.49
From: "Cameron Morland" <cameron@xxxxxxxxxx>
Date: Thu, 22 May 2003 17:35:05 -0700
Reply-to: rt@xxxxxxxxxxxxxx

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On Thu, May 22, 2003 at 05:26:36PM -0700, Cameron Morland wrote:
> 
> One thing I noticed about the crash behaviour: if you select "goto",
> then pass the mouse over a tile where a valid path is generated, so
> that it traces out a path, then click, it doesn't crash. It only
> crashes if there was never a valid path, ie if you hit 'g' while
> pointing at land, and then moved to the enemy land unit. It still says
> "Didn't find a route to the destination!", but it doesn't crash.

Agh, that's not very clear. I mean if you pass the mouse over a tile
where a path is generated, then click on a tile where a path cannot be
generated, it's OK. But if you click on a tile where a path cannot be
generated, and you never moved the mouse over a tile where a path
could be generated, it crashes.

- -- 
+-----------------------------------------------------------------
| PGP http://www.eng.uwaterloo.ca/student/cjmorlan/public-key.pgp
| Cameron Morland             ----             Cameron@xxxxxxxxxx
|
| Any jock who beats up geeks knows that he's not as smart 
| as they are. Bullying stems from insecurity. A bully who 
| picks on a pensive geek is asking to be taken by surprise, 
| in a devious, well-thought-out plan, that allows no revenge.
| 
| SO: we need to save these Darwin candidates from themselves.
| Turn them in, take the cash, buy hardware, and stay smart.
| The more bullies we stop young, the less we have to kill. 
|     --Jurph
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