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May 2003: [Freeciv-Dev] Re: (PR#4278) goto.c 1.49 |
[Freeciv-Dev] Re: (PR#4278) goto.c 1.49[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Thu, May 22, 2003 at 06:30:56AM -0700, Raimar Falke wrote: > On Wed, May 21, 2003 at 06:34:36AM -0700, Guest wrote: > > > > The log says, that this revision is almost fully rewritten. > > Now with my tireme when I want to move away from the coast with goto, I > > receive a Segmentation fault. When I move the tireme by hand with > > direction buttons it works. > > I receive the same result when at the beginning I say goto to my > > settlers, and push my mouse on e.g. sea. The second time gives segfault. > > > > If you need any additional info I try to follow this bug. > > Yes please. The usual questions: Can you reproduce the bug? How? Can > you send a savegame which shows the bug? If you can't reproduce can > you post the core dump? For example, wait a turn then use goto to send the trireme one tile south-west. Note that the goto does not show the route. The same occurs when you try to attack a ground unit using goto. -- +----------------------------------------------------------------- | PGP http://www.eng.uwaterloo.ca/student/cjmorlan/public-key.pgp | Cameron Morland ---- Cameron@xxxxxxxxxx | | Any jock who beats up geeks knows that he's not as smart | as they are. Bullying stems from insecurity. A bully who | picks on a pensive geek is asking to be taken by surprise, | in a devious, well-thought-out plan, that allows no revenge. | | SO: we need to save these Darwin candidates from themselves. | Turn them in, take the cash, buy hardware, and stay smart. | The more bullies we stop young, the less we have to kill. | --Jurph +-----------------------------------------------------------------
triremegoto.sav.gz
pgp4chr2yF2Jx.pgp
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