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[Freeciv-Dev] Re: (PR#4278) goto.c 1.49

[Freeciv-Dev] Re: (PR#4278) goto.c 1.49

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To: rt-guest@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4278) goto.c 1.49
From: "Cameron Morland" <cameron@xxxxxxxxxx>
Date: Thu, 22 May 2003 06:54:02 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Thu, May 22, 2003 at 06:30:56AM -0700, Raimar Falke wrote:
> On Wed, May 21, 2003 at 06:34:36AM -0700, Guest wrote:
> > 
> > The log says, that this revision is almost fully rewritten.
> > Now with my tireme when I want to move away from the coast with goto, I
> > receive a Segmentation fault. When I move the tireme by hand with
> > direction buttons it works.
> > I receive the same result when at the beginning I say goto to my
> > settlers, and push my mouse on e.g. sea. The second time gives segfault.
> > 
> > If you need any additional info I try to follow this bug.
> Yes please. The usual questions: Can you reproduce the bug? How? Can
> you send a savegame which shows the bug? If you can't reproduce can
> you post the core dump?

For example, wait a turn then use goto to send the trireme one tile

Note that the goto does not show the route. The same occurs when you
try to attack a ground unit using goto.

| Cameron Morland             ----             Cameron@xxxxxxxxxx
| Any jock who beats up geeks knows that he's not as smart 
| as they are. Bullying stems from insecurity. A bully who 
| picks on a pensive geek is asking to be taken by surprise, 
| in a devious, well-thought-out plan, that allows no revenge.
| SO: we need to save these Darwin candidates from themselves.
| Turn them in, take the cash, buy hardware, and stay smart.
| The more bullies we stop young, the less we have to kill. 
|     --Jurph

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