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[Freeciv-Dev] Re: (PR#4278) goto.c 1.49

[Freeciv-Dev] Re: (PR#4278) goto.c 1.49

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To: rt-guest@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4278) goto.c 1.49
From: "Cameron Morland" <cameron@xxxxxxxxxx>
Date: Wed, 21 May 2003 07:28:10 -0700
Reply-to: rt@xxxxxxxxxxxxxx

Hash: SHA1

On Wed, May 21, 2003 at 06:34:36AM -0700, Guest wrote:
> The log says, that this revision is almost fully rewritten.
> Now with my tireme when I want to move away from the coast with goto, I
> receive a Segmentation fault. When I move the tireme by hand with
> direction buttons it works.
> I receive the same result when at the beginning I say goto to my
> settlers, and push my mouse on e.g. sea. The second time gives segfault.

Similarly, if you are driving a boat, such as an ironclad, and you try
to goto a land unit on land (eg a cannon sitting on the plains),
because you want to attack it and are too lazy to drive by hand, the
client segfaults. 

And the goto code tries to drive through enemy cities, which doesn't
make any sense.

- -- 
| Cameron Morland             ----             Cameron@xxxxxxxxxx
| Any jock who beats up geeks knows that he's not as smart 
| as they are. Bullying stems from insecurity. A bully who 
| picks on a pensive geek is asking to be taken by surprise, 
| in a devious, well-thought-out plan, that allows no revenge.
| SO: we need to save these Darwin candidates from themselves.
| Turn them in, take the cash, buy hardware, and stay smart.
| The more bullies we stop young, the less we have to kill. 
|     --Jurph
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