[Freeciv-Dev] Re: (PR#4278) goto.c 1.49
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On Wed, May 21, 2003 at 07:28:10AM -0700, Cameron Morland wrote:
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
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> On Wed, May 21, 2003 at 06:34:36AM -0700, Guest wrote:
> > The log says, that this revision is almost fully rewritten.
> > Now with my tireme when I want to move away from the coast with goto, I
> > receive a Segmentation fault. When I move the tireme by hand with
> > direction buttons it works.
> > I receive the same result when at the beginning I say goto to my
> > settlers, and push my mouse on e.g. sea. The second time gives segfault.
>
> Similarly, if you are driving a boat, such as an ironclad, and you try
> to goto a land unit on land (eg a cannon sitting on the plains),
> because you want to attack it and are too lazy to drive by hand, the
> client segfaults.
Do you have a savegame which shows this?
> And the goto code tries to drive through enemy cities, which doesn't
> make any sense.
This is easy to change. See the attached patch. The patch compiles but
is untested.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"SIGDANGER - The System is likely to crash soon"
Index: client/goto.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/goto.c,v
retrieving revision 1.49
diff -u -u -r1.49 goto.c
--- client/goto.c 2003/05/15 12:38:11 1.49
+++ client/goto.c 2003/05/22 13:48:32
@@ -321,7 +321,10 @@
static enum tile_behavior get_TB(int x, int y, enum known_type known,
struct pf_parameter *param)
{
- if (known == TILE_UNKNOWN) {
+ if (known == TILE_UNKNOWN
+ || (map_get_city(x, y)
+ && pplayers_at_war(param->owner,
+ city_owner(map_get_city(x, y))))) {
return TB_IGNORE;
}
return TB_NORMAL;
Message not available
[Freeciv-Dev] (PR#4278) goto.c 1.49, Guest, 2003/05/27
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