Complete.Org: Mailing Lists: Archives: freeciv-dev: May 2003:
[Freeciv-Dev] Re: (PR#2581) Layers Patch
Home

[Freeciv-Dev] Re: (PR#2581) Layers Patch

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: raahul_da_man@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2581) Layers Patch
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Wed, 21 May 2003 05:44:57 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Wed, 21 May 2003, Gregory Berkolaiko wrote:
> On Tue, 20 May 2003, Per I. Mathisen wrote:
> > The layers discussed earlier gave sharp distinctions between the different
> > layers. I like this since it makes the game rules predictable. First you
> > attack your own layer, then you attack the other layer. Only two layers
> > are needed at this point: 'ground' and 'air'. Sea units are 'ground'.
>
> Mmmh, what if a bomber attacks a tile with infantry and another bomber on
> it? Should this situation be allowed?

Yes. The bomber, being unable to attack its own layer, proceeds to attack
the other layer (ie the infantry).

  - Per




[Prev in Thread] Current Thread [Next in Thread]