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[Freeciv-Dev] Re: (PR#2581) Layers Patch

[Freeciv-Dev] Re: (PR#2581) Layers Patch

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To: raahul_da_man@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2581) Layers Patch
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Thu, 22 May 2003 08:34:02 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Wed, 21 May 2003, Per I. Mathisen wrote:

> On Wed, 21 May 2003, Gregory Berkolaiko wrote:
> > On Tue, 20 May 2003, Per I. Mathisen wrote:
> > > The layers discussed earlier gave sharp distinctions between the different
> > > layers. I like this since it makes the game rules predictable. First you
> > > attack your own layer, then you attack the other layer. Only two layers
> > > are needed at this point: 'ground' and 'air'. Sea units are 'ground'.
> >
> > Mmmh, what if a bomber attacks a tile with infantry and another bomber on
> > it? Should this situation be allowed?
> Yes. The bomber, being unable to attack its own layer, proceeds to attack
> the other layer (ie the infantry).

Makes sense.  Now how about bomber attacking a square with infantry and a 
fighter.  Shouldn't fighter engage the bomber?  That's what happens in a 
city (fighters "scramble").


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