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[Freeciv-Dev] Re: transported_by

[Freeciv-Dev] Re: transported_by

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To: "Per I. Mathisen" <per@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: transported_by
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Sat, 24 May 2003 10:52:59 +0200

On Fri, May 23, 2003 at 02:30:44PM +0000, Per I. Mathisen wrote:
> On Fri, 23 May 2003, Raimar Falke wrote:
> > > > Also it should test punit->transported_by so that you can't attack
> > > > planes which are on a carrier.
> > >
> > > No, no, no. punit->transported_by is not reliable.
> >
> > Then should the code be changed that it is reliable.
> I believe that to be a bigger project than layers. In any case, the two
> should be kept separate.
> In order to clean up the concept of transportation, I think we will need
> to separate the 'sentry' mode from the act of 'loading' a transport.
> Ideally, a player should have to press a 'load transport' button (or move
> the unit into the transport) in order to make it 'transported_by'.

I agree.

> Check out the transport code in the server, it is really messy.

I know.


 email: rf13@xxxxxxxxxxxxxxxxx
  "The primary purpose of the DATA statement is to give names to
   constants; instead of referring to pi as 3.141592653589793 at every
   appearance, the variable PI can be given that value with a DATA
   statement and used instead of the longer form of the constant. This
   also simplifies modifying the program, should the value of pi
    -- FORTRAN manual for Xerox Computers

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