[Freeciv-Dev] Re: (PR#2581) Layers Patch
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On Tue, 20 May 2003, Per I. Mathisen wrote:
>
> On Tue, 20 May 2003, Juhani Heino wrote:
> > Check this thoroughly. Raahul's original patch was good help
> > but I made this up mostly by myself, and I may have overlooked
> > something important.
>
> I only read through the patch quickly.
>
> I didn't understand the need for the layer weights.
>
> The layers discussed earlier gave sharp distinctions between the different
> layers. I like this since it makes the game rules predictable. First you
> attack your own layer, then you attack the other layer. Only two layers
> are needed at this point: 'ground' and 'air'. Sea units are 'ground'.
Mmmh, what if a bomber attacks a tile with infantry and another bomber on
it? Should this situation be allowed?
G.
- [Freeciv-Dev] Re: (PR#2581) Layers Patch, Raahul Kumar, 2003/05/10
- [Freeciv-Dev] Re: (PR#2581) Layers Patch, Gregory Berkolaiko, 2003/05/10
- [Freeciv-Dev] Re: (PR#2581) Layers Patch, Per I. Mathisen, 2003/05/20
- [Freeciv-Dev] Re: (PR#2581) Layers Patch,
Gregory Berkolaiko <=
- [Freeciv-Dev] Re: (PR#2581) Layers Patch, Per I. Mathisen, 2003/05/21
- [Freeciv-Dev] Re: (PR#2581) Layers Patch, Raahul Kumar, 2003/05/22
- [Freeciv-Dev] Re: (PR#2581) Layers Patch, Juhani Heino, 2003/05/22
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