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[Freeciv-Dev] Re: (PR#2581) Layers Patch

[Freeciv-Dev] Re: (PR#2581) Layers Patch

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To: raahul_da_man@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2581) Layers Patch
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Wed, 21 May 2003 05:37:00 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Tue, 20 May 2003, Per I. Mathisen wrote:

> On Tue, 20 May 2003, Juhani Heino wrote:
> > Check this thoroughly. Raahul's original patch was good help
> > but I made this up mostly by myself, and I may have overlooked
> > something important.
> I only read through the patch quickly.
> I didn't understand the need for the layer weights.
> The layers discussed earlier gave sharp distinctions between the different
> layers. I like this since it makes the game rules predictable. First you
> attack your own layer, then you attack the other layer. Only two layers
> are needed at this point: 'ground' and 'air'. Sea units are 'ground'.

Mmmh, what if a bomber attacks a tile with infantry and another bomber on 
it?  Should this situation be allowed?


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