[Freeciv-Dev] transported_by
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On Fri, 23 May 2003, Raimar Falke wrote:
> > > Also it should test punit->transported_by so that you can't attack
> > > planes which are on a carrier.
> >
> > No, no, no. punit->transported_by is not reliable.
>
> Then should the code be changed that it is reliable.
I believe that to be a bigger project than layers. In any case, the two
should be kept separate.
In order to clean up the concept of transportation, I think we will need
to separate the 'sentry' mode from the act of 'loading' a transport.
Ideally, a player should have to press a 'load transport' button (or move
the unit into the transport) in order to make it 'transported_by'.
This way there will be no confusion about what units on a tile are doing.
Check out the transport code in the server, it is really messy.
- Per
- [Freeciv-Dev] Re: (PR#2581) Layers Patch, (continued)
- [Freeciv-Dev] Re: (PR#2581) Layers Patch, Per I. Mathisen, 2003/05/20
- [Freeciv-Dev] Re: (PR#2581) Layers Patch, Gregory Berkolaiko, 2003/05/21
- [Freeciv-Dev] Re: (PR#2581) Layers Patch, Per I. Mathisen, 2003/05/21
- [Freeciv-Dev] Re: (PR#2581) Layers Patch, Raahul Kumar, 2003/05/22
- [Freeciv-Dev] Re: (PR#2581) Layers Patch, Juhani Heino, 2003/05/22
[Freeciv-Dev] Re: (PR#2581) Layers Patch, Gregory Berkolaiko, 2003/05/22
[Freeciv-Dev] Re: (PR#2581) Layers Patch, Per I. Mathisen, 2003/05/22
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