[Freeciv-Dev] Re: client/server authentication (PR#1767)
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Fri, May 23, 2003 at 09:05:46AM -0700, Mike Kaufman wrote:
> On Fri, May 23, 2003 at 02:14:12AM -0700, Raimar Falke wrote:
> > > and...? we don't have a connectdlg_common.c yet, and
> >
> > > I'm not going to make one for this triviality
> >
> > Why not?
>
> well, for one these are not _required_ for all clients.
This means that not all clients will be able to connect to an auth-server?
> Two, we're talking about _one_ enum. I mean come on.
I'm sure we find other stuff. We have to start with something.
> > > > IMHO should a connection have a pointer to a struct user. This field
> > > > should then go.
> > >
> > > no. I thought about this. This would require that user.h be in common and
> > > that is not right as the client has absolutely nothing to do with that
> > > struct. The client should not have access to it.
> >
> > Not at all. You don't have to expose the content of struct user if you
> > use a pointer.
>
> this is six or one-half dozen the other.
> If you put in a struct user, then what's the point of having a
> pconn->username?
Good question.
> and then the client needs to know what's in pconn->user, etc., so I
> think this change is more trouble than it's worth.
So what about putting struct user in common but do something like:
struct user {
char name[...];
struct {
char passwd[...];
} server;
};
> perhaps I'll take the time to do this as well.
Good.
> I don't understand you.
Doesn't matter.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
+#if defined(__alpha__) && defined(CONFIG_PCI)
+ /*
+ * The meaning of life, the universe, and everything. Plus
+ * this makes the year come out right.
+ */
+ year -= 42;
+#endif
-- Patch for 1.3.2 (kernel/time.c) from Marcus Meissner
- [Freeciv-Dev] Re: client/server authentication (PR#1767), (continued)
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Mike Kaufman, 2003/05/18
- [Freeciv-Dev] Re: client/server authentication (PR#1767), ChrisK@xxxxxxxx, 2003/05/18
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Mike Kaufman, 2003/05/18
- Message not available
- [Freeciv-Dev] Re: client/server authentication (PR#1767), ChrisK@xxxxxxxx, 2003/05/18
- Message not available
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Jason Short, 2003/05/19
- Message not available
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Mike Kaufman, 2003/05/19
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Raimar Falke, 2003/05/22
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Mike Kaufman, 2003/05/22
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Raimar Falke, 2003/05/23
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Mike Kaufman, 2003/05/23
- Message not available
- [Freeciv-Dev] Re: client/server authentication (PR#1767),
Raimar Falke <=
- Message not available
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Mike Kaufman, 2003/05/27
- Message not available
- [Freeciv-Dev] Re: client/server authentication (PR#1767), ChrisK@xxxxxxxx, 2003/05/27
- Message not available
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Mike Kaufman, 2003/05/27
- Message not available
- [Freeciv-Dev] Re: client/server authentication (PR#1767), ChrisK@xxxxxxxx, 2003/05/28
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Raimar Falke, 2003/05/05
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Paul Zastoupil, 2003/05/05
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Mike Kaufman, 2003/05/05
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Paul Zastoupil, 2003/05/05
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Mike Kaufman, 2003/05/05
- [Freeciv-Dev] Re: client/server authentication (PR#1767), ChrisK@xxxxxxxx, 2003/05/05
|
|